Skara - The Blade Remains (Altar of Atash )

Worked on the assets (except the tall rocks on the background) and the lighting+post on the map.
The spine bone had to be decorating the map so we used the spline tool from unreal and randomized a few spine meshes in order to have the worm bones covering part the scene.
Ground shader was entirely created with the material editor in Unreal using a single crack noise pattern.

https://www.artstation.com/artwork/G8Dad

https://www.artstation.com/artwork/kl1DK