
Responsible for the geometry of the main building structure, (exterior and interior) , tiling materials by the surfacing team.

Responsible for the geometry of the main building structure, (exterior and interior) , tiling materials by the surfacing team.

Responsible for the geometry of the main building structure, (exterior and interior) , tiling materials by the surfacing team.
My job consisted of creating the mesh for the hall of obedience.
*For many of the assets, a destruction state needed to be made. As well as to ensure that everything was working correctly inside the engine.
*A good chunk of the work involved asset optimization and bug fixing with Frostbite.