Plants VS Zombies Battle for neighborville. Social Hub and Misc content.

Witch Hat Balloon

Witch Hat Balloon

Witch Hat Balloon

Witch Hat Balloon

Witch Hat Balloon

Witch Hat Balloon

Modeled and textured the balloons  and their destruction states

Modeled and textured the balloons and their destruction states

Modeled and textured the balloons  and their destruction states

Modeled and textured the balloons and their destruction states

Modeled and textured the balloons and their destruction states

Made these banners for the celebration podium.

Made these banners for the celebration podium.

Plants vs. Zombies: Battle for Neighborville™ Official Gameplay Trailer (Founder’s Edition)

The following is my contribution to Plants VS Zombies Battle for Neighborville.
My job consisted of creating assets for the world builders, in order to populate the specific areas of the game.

*For many of the assets, a destruction state needed to be made. As well as to ensure that everything was working correctly inside the engine.

*A good chunk of the work involved asset optimization and bug fixing with Frostbite.

In the social hub case, I helped out fleshing out the space from an early stage, defining some proxy pieces and whiteblock sections that were finished by another artist on a later phase.
Created both exterior and interior for the dancing hall and interior building of the zomboss factory where Rux is located.