Plants VS Zombies Battle for Neighborville. Neighborville content.

Neighborville TV Hi poly

Neighborville TV Hi poly

In-Game mesh + Destruction states

In-Game mesh + Destruction states

In-Game mesh + Destruction states

In-Game mesh + Destruction states

In-Game asset + Destruction states

In-Game asset + Destruction states

Gas station island asset. 
Metal trim sheets by the surfacing team.

Gas station island asset.
Metal trim sheets by the surfacing team.

Neighborville main gate. Concrete tiling material by the surfacing team.

Neighborville main gate. Concrete tiling material by the surfacing team.

Neighborville main gate. Concrete tiling material by the surfacing team.

Neighborville main gate. Concrete tiling material by the surfacing team.

Metal sun huge gate video

Plants vs. Zombies: Battle for Neighborville™ Official Launch Trailer

The following is my contribution to Plants VS Zombies Battle for Neighborville.
My job consisted of creating assets for the world builders, in order to populate the specific areas of the game.

*For many of the assets, a destruction state needed to be made. As well as to ensure that everything was working correctly inside the engine.

*A good chunk of the work involved asset optimization and bug fixing with Frostbite.