Dark Nest

Test zone

Test zone

Scene setup

Scene setup

Water is using epics NormalfromHeighttoChaos function, just add your own parameter  to the 4WayChaos node to control the speed.

Water is using epics NormalfromHeighttoChaos function, just add your own parameter to the 4WayChaos node to control the speed.

Progression shots

Progression shots

Unreal work inspired by HR Giger and the Alien series.

The Alien egg was a fun project to get my hands dirty with a lot of Shader features such as WPO animation, tesselation, SSS models, Parallax, etc.
Built the Mesh in Zbrush, retopology in Maya. All the maps came from marmoset 4, including the bake maps and the albedo/roughness maps that I painted using the new Marmoset texturing feature.

Big shoutout to Kurt Kupser for helping me out during the process of building this shader. We were able to throw ideas back and forth and it's been a fun small project to work on.
Another shoutout to my friend David Teruel for the feedback and also for encouraging me during the process!

Rendered in UE 4.26