I stumbled upon Joe Peterson's bed chamber and decided to use it as an excuse to try some of the UE5 features.
Had a blast working on the hologram shader, at this point I can basically throw anything at it and it will become hologramized : )
I also made a set of POM decals that I could rely on, and a set of signs to reuse everywhere. I finally exported the video and audio straight from sequencer.
Entirely modeled in Blender and rendered in Unreal 5. Yay! :)
Cheers.