World Art duties such as creating content for the game when needed, starting from proxy meshes, or from scratch.
Set dressing many of the alleyways in Old Town, and in general, dealing with Out Sourcing Prep Sheets, in order to request extra art pieces to our vendors.
A ton of extra effort when into bug fixing and Optimizing the game for Capcoms Internal Engine Da Forge.
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The images shown here, are part of a collaborative effort and final credit goes to the Capcom Vancouver World Team.
Dead Rising 4 is, of course, a Capcom IP, and a protected Trademark.