The following images comprehend the areas of the west ridge area and the army base, where I spent a lot of time doing set dressing, Vertex painting the snow for the roads, crosswalks, etc.... and working on the road and road signs which were geometry decals created in Maya.
For the army base, I fleshed out the general space from the designers blocking which I had to transform into something recognizable that other fellow environment artists polished on a later stage.
This area also had a lot of time allocated for bug fixing and optimizations.
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The images shown here are part of a collaborative effort and the final credit goes to the Capcom Vancouver World Team.
Dead Rising 4 is, of course, a Capcom IP, and a protected Trademark.