Star Trek - Albion

Substance Designer Eroded Rocks / I use the height map to displace the mesh and then decimate the final result yay!

Substance Designer Eroded Rocks / I use the height map to displace the mesh and then decimate the final result yay!

Imposters

Imposters

Baked Imposters

Baked Imposters

Here is some of the work I created for the game Star Trek Legends, my duties went from the initial blocking to final creation of the assets, shader development and Lighting.

Rendered in unity URP .